GridLocust is a reverse tower defense game. You lead the Kith through an
intricate maze: pick your hero, your beasts, and push through corridors full of
automated turrets and droids. Reach the hub for a final boss fight.
Every level is a puzzle with more than one answer. The turrets
own the sight lines, so you learn what to take out first: the gun, or the relay
that powers it. Storm the front and trade lives for tempo, or take the quiet
road: walls can be leapt, and the alarm beams sweep on a rhythm you can wait
out, or trip on purpose with your cheapest beast while the rest of the team
slips through.
Action-packed real-time strategy, with you in it. The camera
follows your hero and your team, and the fight is wherever you are standing. No
base to build, no build order to memorize, no second screen to manage.
Status: early development. The encounter editor is live in your
browser: design a maze, simulate it, and see where the attack dies. The Windows
companion build that plays what you build is out on
itch.io. It is early:
tell us what breaks on the Discord.
The planet was supposed to be ready for them. Instead, the colonists survived
by adapting to the local fauna, generation by generation, until there was no
line left between the two. They are one people now, the Kith:
humans and beasts, sheltered by the tendrils, plant roots that reach all of this
world.
Then the terraforming fleet arrived, centuries late, set to prepare the planet
for colonization. Its machines ran their protocol without hesitation: clear
hostile wildlife, prepare for human habitation. The fleet no longer
recognizes you. The Kith fight to survive.